Imagine you're standing in a hallway in a game - what does the scene need in order to make it scary? Should we turn the lights off? Should we have a door where you can't see what's behind it, but you can hear something behind it? Should there be a t
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info@easybranches.comImagine you're standing in a hallway in a game - what does the scene need in order to make it scary? Should we turn the lights off? Should we have a door where you can't see what's behind it, but you can hear something behind it? Should there be a t