How do we save the open world? is an irregular series about the state of open world games and associated ideas about exploration, curiosity and discovery.
There's no genre like the open world for in… [+9456 chars]
There's no genre like the open world for inducing choice paralysis, so it's fitting that I've been agonising over how to begin this irregular article series on open world games for months. I have a lot of material, oodles of interviews with developer