Technology
Premium live-service games are failing. Why is Diablo 4 a success? - Polygon
In a year of high-profile live-service failures, Blizzard’s Rod Fergusson explains why the action-RPG had to be a live-service game, and why it worked
By: Polygon
- Dec 27 2024
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Live-service gaming is in a difficult, transitional moment. Even as the sector consumes more and more millions of player hours, successful new launches are few and far between, and the frequency of s… [+3466 chars]