The recently announced changes to Fortnite Crew have been accompanied by some unpopular changes to XP gains in Chapter 6 Season 1, with progress slowing compared with past seasons--a jarring shift after the just-ended Remix season was overly generous with XP.
As with every new Fortnite season, players spent Chapter 6's launch day binge-playing the new battle royale map and trying out all the new weapons and items. But a lot of folks noticed something odd after playing all day--they weren't as far along in the new battle pass as they'd normally expect to be. Whereas dedicated players could usually earn 20 or 30 levels just from playing a lot on day 1, this time around, a lot of folks (including myself) found their gains grinding to a halt before they hit double digits.
This is reportedly the result of some newly implemented major changes to how XP is primarily gained in Fortnite. Season-long milestones for battle royale have been removed entirely, there is now just one set of three daily quests for all modes combined instead of quests for each mode, and XP in other modes (Lego, Reload, OG, Festival, Save the World, and Creative) is now primarily time-based and hard-capped weekly--it only takes a few hours to reach the cap, and after that gains are reduced to a trickle.
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