Life Is Strange: Double Exposure Is Inspired By Remedy's "Particular Brand Of Weird"

Life Is Strange: Double Exposure is launching in just a few short weeks, putting players back into the shoes of the first game's protagonist, Max Caulfield, on a new adventure that moves her from one US coast to the other. We recently played a 45-minute demo of one of the game's early chapters that shows off her newfound abilities to move between parallel realities with one major difference: In one world, her friend Safi is alive; in the other, she's been murdered, and the killer in the first reality may still be at-large, leading Max on an adventure to save her friend before it's too late.

We also spoke to the game's creative director, Jonathan Stauder, and narrative director Felice Kuan, about what went into building out this new story for Max, how she ended up in Vermont, and more on the lore surrounding the broader Life is Strange universe. You can read our Q&A with the team below, before the game's debut on October 29.

Note: This interview has been edited for clarity.

Continue Reading at GameSpot

Life Is Strange: Double Exposure Is Inspired By Remedy's "Particular Brand Of Weird"

Life Is Strange: Double Exposure Is Inspired By Remedy's "Particular Brand Of Weird"

Life Is Strange: Double Exposure Is Inspired By Remedy's "Particular Brand Of Weird"

Life Is Strange: Double Exposure Is Inspired By Remedy's "Particular Brand Of Weird"
Life Is Strange: Double Exposure Is Inspired By Remedy's "Particular Brand Of Weird"
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