Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3

Diablo 4 will receive some huge changes alongside its Vessel of Hatred expansion, changes that include a complete restructuring of the game's difficulty system and its endgame.

As revealed during a recent (very lengthy) livestream, Blizzard has announced World Tiers, Diablo 4's current difficulty system, will be removed. In their place will be a system that is much more similar to Diablo 3. Players will journey through Normal, Hard, Expert, and Penitent difficulty before reaching the start of the endgame at Torment 1 difficulty. Each difficulty will see players earn additional XP and gold.

Unlocking the new Torment difficulties will be tied directly to progressing through the Pit endgame activity introduced in the game's Loot Reborn update earlier this year. There will be four Torment difficulties in total, with each difficulty representing a significant increase in challenge. Players will only be able to unlock Torment 1 after conquering Pit Tier 20, after which subsequent difficulties will be unlocked every 15 Pit Tiers. The highest level of the Pit will be Tier 100, but each tier will be more challenging than in the current version of the game.

Continue Reading at GameSpot

Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3

Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3

Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3

Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3
Diablo 4 Is Completely Changing How It Handles Difficulty, Taking A Page From Diablo 3
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