Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness

It was looking a bit touch-and-go for real-time stealth-tactics fans after developer Mimimi Games shut up shop following last year's superb Shadow Tactics. But thankfully it seems there's more than a little life left in the genre, what with the imminent arrival of the promising Sumerian Six and now this: a new Goya-inspired stealth-tactics adventure from The Game Kitchen, the studio behind the wonderfully moody Blasphemous series. The Stone of Madness, as it's known, transports players back in time to an 18th-century Spanish Monastery - serving as both a prison and an asylum - located somewhere in the Pyrenees mountains. Here, five prisoners plan their escape through its gloomy corridors, which, of course, is where all the real-time stealthy stuff starts to come in. As the adventure unfolds - well adventures, given it promises two fully fledged campaigns, each with unique stories, objectives, and characters - players will alternately control five distinct characters: Agnes, Leonora, Eduardo, Amelia, and Alfredo. Each has their own unique upgradeable skills, enabling them to - among other things - cast spells, distract and kill enemies, stun evil spirits, and access hard-to-reach areas. Read more

Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness

Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness

Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness

Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness
Blasphemous studio unveils Goya-inspired stealth-tactics adventure The Stone of Madness
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