Bungie Announces Mass Layoffs Less Than Two Months After Destiny 2: The Final Shape's Launch

Destiny developer Bungie has announced a significant round of layoffs, in what is just the latest example of a major studio cutting hundreds of jobs. The company also revealed a brand-new game, but it will no longer be developed internally and is shifting to an new internal studio at PlayStation. In a blog post, Bungie executive Pete Parsons confirmed the company is cutting about 17% of its workforce, or around 220 people. Late last year, Bungie had a round of layoffs affecting more than 100 people.

"Due to rising costs of development and industry shifts as well as enduring economic conditions, it has become clear that we need to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon," Parsons said.

The executive said layoffs are happening at "every level" of Bungie, going on to note that "most" of Bungie's executive or senior leader positions are impacted.

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Bungie Announces Mass Layoffs Less Than Two Months After Destiny 2: The Final Shape's Launch

Bungie Announces Mass Layoffs Less Than Two Months After Destiny 2: The Final Shape's Launch

Bungie Announces Mass Layoffs Less Than Two Months After Destiny 2: The Final Shape's Launch

Bungie Announces Mass Layoffs Less Than Two Months After Destiny 2: The Final Shape's Launch
Bungie Announces Mass Layoffs Less Than Two Months After Destiny 2: The Final Shape's Launch
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